Mon. Jul 15th, 2024

Makeover taught me why new series work.

By ki0nk Jul4,2024

Resident Evil 4′ is the one that has surprised me the most out of all the remakes that Capcom has been bringing back to its classic survival horror story over the course of the past several years. Not because it is particularly revolutionary or revolutionary in comparison to the original, which I played back in the day on the GameCube (just the opposite: sometimes it is similar), but rather because it awakens peculiar sensations, a unique blend of familiarity and freshness, that the game brings to the player’s attention. The remake is not only brilliant because it knows when to stay true to the original title and when to surprise with slight changes from what has already been played, but it also knows when to stay faithful to the original title.

It was simple to feel startled or disconnected from the original games when playing the remakes of the games that came before. The remakes were transformed into vivid action-horror games with exquisite visuals as a result of the transition from the fixed camera position and tank controls of the original PlayStation 1 games to more current control schemes. This change left behind the claustrophobic sensation of continual peril that was present in the original games. Take a moment to recall the frenzied pursuits of Nemesis that were featured in the remake of Resident Evil 3. The original Resident Evil 4 had already made the transition toward a more horror-oriented and action-oriented gameplay style.

The remake of “Resident Evil 4″, on the other hand, has no choice but to copy the appearance of the original game. Following the initial rural horror epic that was set in Spain, the perspective has been changed to third-person and camera-on-hand, and the development has become more action-oriented. This was the standard in all of the games that followed the original. However, the outstanding graphic overhaul as well as the enhancements in handling and development are the ones that do the rest: despite the fact that this new edition is the remake that most closely matches the original that served as its inspiration, it is also completely new.

From the escort mission, which is, by the way, much less tiresome and more manageable than in the original game, to the Chuck Norris-style kicks to execute enemies, everything has received a facelift that makes this ‘Resident Evil 4’, if not an entirely new title, at least an experience that is innovative enough to make it worth returning to the depths of Spain. This is despite the fact that we go through scenarios that we have already experienced and replicate constants that we are already familiar with. The filthy rural areas with hints of folk horror that we already encountered in the seventh installment and a portion of the eighth now feed back into this other corner of the planet. This facelift affects the visual aspect more than anything else.

The outstanding graphics work that Capcom has done and how well it leverages the ReEngine, whose possibilities we already began to see in the two previous remakes, are both something that we cannot laud enough. The buildings are immensely more gloomy, the wells, caverns, and environs of the lake are much more rotten, the castles are more gothic, the altars are more unholy, and the foes are more dangerous. It is because of the use of light (the return of the “smart” flashlight from previous remakes is wonderful) that the atmosphere is enhanced. Despite the fact that we are essentially playing an action and exploration game rather than a pure horror game (which is something that is rarely done anymore, unfortunately), the facelift reinforces the feeling of menace and unfathomable horror.

But beyond the looks, this ‘Resident Evil 4 Remake’ is really well worked on in the mechanics, in the intricacies that make this game a great entrance to the franchise for players who are already familiar with the series. In what is a modest strategic touch that lends huge energy to the action, the most fascinating change is the usage of the knife, which is utilized both to execute adversaries on the ground or with stealthy approaches, as well as to perform parries and reclaim the initiative in combat. This is the most interesting modification.

And not just in the mechanics of the combat system: “Resident Evil 4 Remake” has reworked, for example, inventory management and access to it (you can now change weapons with the D-pad, which is a real relief), and it has added a series of possibilities (creating not only ointments with plants, but also ammunition and other useful objects) that give the adventure a certain strategic touch and give it a certain degree of variety. Alterations that are really well thought out and constructed, but which do not in any way diminish the sensation of “going with the minimum” in the process of the adventure’s development.

What we need to do now is think about what comes after this: what remakes are still waiting for us to deal with. The game ‘Resident Evil 5’ is already a modern enough game that a complete remake would not make much sense. However, if this fourth installment is successful economically (which it will be, because its appeal is irrefutable), it is obvious that we will continue to get them. In the event that the final product is as polished as this fourth installment, and considering that we are not particularly interested in remakes, we are in for the moment.


By ki0nk

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